Overview
Mortal Shell 2 shipped on Aug 20, 2026; its most common PC problems are well documented: an input crash when rebinding keys, startup crashes, UE5 stutter, and save confusion. Fixes below come from post-launch coverage (XMODhub, LagoFast, 2UpSkill, PixelNitro); the table at the bottom summarizes each problem, fix, and confidence.
Keybinding Crash — the 5-Step Input.ini Fix
The most reported PC issue (advance-access, ~20,000 players) is a crash to desktop when rebinding keys in the settings menu — especially side mouse buttons or third-party keyboard hooks. The root cause is a UE5 access violation; the fix edits the config file instead of the menu:
- In File Explorer's address bar, enter
%LOCALAPPDATA%\MortalShell2\Saved\Config\WindowsNoEditor. NoInput.ini? Launch the game once to generate it. - Right-click
Input.ini→ open in Notepad. - Scroll to the bottom and add your mapping under the
[/Script/Engine.InputSettings]section, e.g.ActionMappings=(ActionName="HeavyAttack",Key=ThumbMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False). Action names must have no spaces and syntax must be exact — one error ignores the whole file. - Save, then right-click → Properties → tick Read-only. The client resets non-standard binds on startup; read-only stops overwrites.
- Back up
Input.inifirst so a syntax slip is instantly reversible.
For controllers, remap via Steam Input instead of the menu. RGB keyboard software (Razer Chroma, Corsair iCUE) also collides with UE input — close it before playing.
Launch & Performance Fixes
- Startup crash / EXCEPTION_ACCESS_VIOLATION: verify files in Steam, enlarge the pagefile (Initial 16384 / Max 32768 MB on 16 GB RAM, on the SSD), and update or DDU-reinstall the Game Ready driver.
- Black screen / no menu: add
-windowedor-dx11to the Steam launch options. - UE5 shader stutter: Shader Cache Size Unlimited (NVIDIA; reset on AMD), and run from an SSD.
- Low FPS / micro-stutter: disable vsync, cap FPS, shadows and volumetric fog to Medium, DLSS/FSR Balanced, motion blur and depth of field off.
- Overlay conflicts: close Steam, Discord, NVIDIA, and MSI Afterburner overlays one at a time.
- "Out of Video Memory": textures Ultra→High, Discord hardware acceleration off. For "D3D device lost", revert GPU overclocks and DDU the driver. Long-session flash-crashes: a static pagefile helps.
- Control Flow Guard: disable CFG for this game's .exe only in Windows Exploit Protection (not globally).
- High-polling-rate mouse: no MS2-specific report exists yet; drop polling to ≤1000 Hz and disable USB selective suspend — general UE advice, unverified.
Save Files & Backup
Saves live at %USERPROFILE%\AppData\Local\MortalShell2\Saved\SaveGames (i.e. C:\Users<you>\AppData\Local\MortalShell2\Saved\SaveGames), inside a numbered Steam-ID folder holding the .sav files. The game autosaves only — no manual slots (a three-slot claim is unverified). Back up by copying the whole SaveGames folder, keeping multiple versions. To restore: quit the game, disable Steam Cloud sync, replace files, re-enable sync. Beta saves do not carry over — forcing beta .sav triggers a Serialization Error or crash and can corrupt cloud saves. Because the game is full of permanently-missable content, stage backups before major story beats.
Trophy-Safety Fixes
- No, You Still Can't Win — take the prologue tutorial boss Tar Golem (Disciple's Grotto) to minimal health during the scripted loss; the trophy pops when the cutscene triggers. Win or lose, the same "Shell destroyed" scene plays and NG+ cannot replay the prologue. PC retry: Alt+F4 at the loss cutscene (before the autosave), relaunch, Continue, re-enter via the bone gate; or jump off the arena edge as your Shell is about to break. PS5: disable PS+ autosync, upload a backup, restore on failure; Xbox is riskier and not recommended. Fight tips: block the double slam to build Stagger into a Riposte; jump-slams and dashes are unblockable; around half HP a fire phase applies burn DoT.
- Slayer Seal — carrying or using it locks achievements and trophies; keep it unequipped for 100% runs.
Known Issues — Quick Reference
| # | Problem | Fix | Source / Level |
|---|---|---|---|
| 1 | Crash when rebinding keys (side mouse button / keyboard hook) | Edit Input.ini in WindowsNoEditor under [/Script/Engine.InputSettings], set Read-only; back up first | XMODhub / T1 |
| 2 | RGB keyboard software conflict | Close Razer Chroma / Corsair iCUE overlays | XMODhub / T2 |
| 3 | Camera stutter with high-polling-rate mouse | Lower polling rate to ≤1000 Hz; disable USB selective suspend | General / T4 pending |
| 4 | Controller remap crash | Configure via Steam Input, never the in-game menu | XMODhub / T2 |
| 5 | Startup crash / EXCEPTION_ACCESS_VIOLATION | Verify files → pagefile 16384/32768 → update or DDU driver | LagoFast + XMODhub / T1 |
| 6 | Black screen / no menu | Launch with -windowed / -dx11 | LagoFast / T1 |
| 7 | UE5 shader stutter / frame drops | Shader Cache Unlimited; SSD; shadows/fog Medium; DLSS/FSR Balanced; motion blur/DoF off | Multi-source / T1 |
| 8 | Save backup / restore | Copy SaveGames folder; quit game + disable Steam Cloud before restoring | Multi-source / T1 |
| 9 | No, You Still Can't Win missed | Alt+F4 before loss cutscene / arena-edge suicide / PS+ restore | AllThings.How + Game8 / T1 |
| 10 | Beta save not inheritable | Do not migrate beta .sav — it crashes and can corrupt cloud saves | XMODhub / T2 |
| 11 | Slayer Seal blocks trophies | Do not carry or use it on trophy runs | Worldeka + Gamer.org / T2 |